Real-World & Alternative DataExtended setlive in productionNew

Steam Player Decay 30d

Updated event-drivenData needs: mediumshort onlylong short
paper
2026
Source
Novel research — in-house discovery (alphactor 2026-05-20). No academic precedent for retention-curve-as-short signal in equity research that we found.
Citation only, paper link pending.

In plain terms

If a new game loses more than half its players in the first 30 days, the publisher's upcoming earnings will likely miss. We track day-1 vs day-30 concurrent-player counts and short the publisher when a title fails to hold its launch audience.

How it works

A new game's 30-day retention curve is the cleanest read on product quality and monetization runway. CCU(d+30)/CCU(d+0) much below 0.5 means the title isn't holding its launch audience — DLC/season-pass attach will miss, and near-term revenue guidance is at risk. We short the publisher 10/20 trading days after observing the steep-decay event.

No live results for this strategy yet. Charts appear once it has earned a top spot on at least one stock, either on its own or as part of a blend of several strategies.
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Data dependencies

  • Daily prices

    Adjusted-close OHLCV for every US-listed ticker; primary price feed.

  • Steam top games concurrent

    A data feed this strategy reads, refreshed on its normal schedule.

  • Steam publisher ticker map

    A data feed this strategy reads, refreshed on its normal schedule.

Expected edge

Reported return
untested — internal
Tested over
T+0 to T+20d

Untested — internal. Target -50 to -150 bps annualized on the gaming-publisher subset; ~2-5 steep-decay events per publisher per year.

Example tickers where this is likely to fire

Illustrative only, the signal fires based on the live data, not a fixed list.

Related families

Explore Steam Player Decay 30d on alphactor.ai

See which tickers this family is currently firing on, with live signals and rankings.

For informational and educational purposes only. Not financial advice. Learn more