Steam Publisher Concurrency Momentum
In plain terms
When players flock to a publisher's live-service games (think GTA Online or Apex Legends), DLC and microtransaction revenue follows. We scrape SteamCharts daily, sum concurrent players across each publisher's portfolio, and rank publishers cross-sectionally on 30/90 surge.
How it works
Live-service games (GTA Online, Apex Legends, Call of Duty: Warzone, EA Sports FC) monetize on per-day active player counts. A 30/90 concurrency ratio surge across a publisher's portfolio of linked Steam games predicts revenue beats 1-2 quarters out. We rank cross-sectionally across US-listed gaming publishers and trade the top / bottom deciles.
Data dependencies
- Daily prices
Adjusted-close OHLCV for every US-listed ticker; primary price feed.
- Steam top games concurrent
A data feed this strategy reads, refreshed on its normal schedule.
- Steam publisher ticker map
A data feed this strategy reads, refreshed on its normal schedule.
Expected edge
- Reported return
- untested — internal
- Tested over
- T+0 to T+21d
Untested — internal. Target 50-150 bps annualized on the gaming-publisher subset (~5 tickers: TTWO, EA, MSFT plus opportunistic).
Example tickers where this is likely to fire
Illustrative only, the signal fires based on the live data, not a fixed list.
Related families
App climbs the Apple Top-100 chart → parent stock outperforms 1 month later.
Amazon review count for a brand accelerates → the parent stock outperforms 1-2 months.
SafeGraph foot-traffic accelerates → retailer's next earnings beats.
Explore Steam Publisher Concurrency Momentum on alphactor.ai
See which tickers this family is currently firing on, with live signals and rankings.