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Steam Publisher Concurrency Momentum

Updated dailyData needs: mediumlong onlyshort onlylong short
paper
2026
Source
#207 steam_publisher_concurrency_momentum — alphactor internal 2026-05 (consumer-gaming workstream).
Read the paper →

In plain terms

When players flock to a publisher's live-service games (think GTA Online or Apex Legends), DLC and microtransaction revenue follows. We scrape SteamCharts daily, sum concurrent players across each publisher's portfolio, and rank publishers cross-sectionally on 30/90 surge.

How it works

Live-service games (GTA Online, Apex Legends, Call of Duty: Warzone, EA Sports FC) monetize on per-day active player counts. A 30/90 concurrency ratio surge across a publisher's portfolio of linked Steam games predicts revenue beats 1-2 quarters out. We rank cross-sectionally across US-listed gaming publishers and trade the top / bottom deciles.

No live results for this strategy yet. Charts appear once it has earned a top spot on at least one stock, either on its own or as part of a blend of several strategies.
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Data dependencies

  • Daily prices

    Adjusted-close OHLCV for every US-listed ticker; primary price feed.

  • Steam top games concurrent

    A data feed this strategy reads, refreshed on its normal schedule.

  • Steam publisher ticker map

    A data feed this strategy reads, refreshed on its normal schedule.

Expected edge

Reported return
untested — internal
Tested over
T+0 to T+21d

Untested — internal. Target 50-150 bps annualized on the gaming-publisher subset (~5 tickers: TTWO, EA, MSFT plus opportunistic).

Example tickers where this is likely to fire

Illustrative only, the signal fires based on the live data, not a fixed list.

Related families

Explore Steam Publisher Concurrency Momentum on alphactor.ai

See which tickers this family is currently firing on, with live signals and rankings.

For informational and educational purposes only. Not financial advice. Learn more