Consumer#347tier 2experimental liveNew

steam review velocity long

cadence: Dailydata: mediumlong only
paper
2006
Source
Sandvig, J. C., & Larson, R. (2016). "The impact of online consumer reviews on box office performance." J. Interactive Marketing; Liu, Y. (2006) J. Marketing 70(3).
Read the paper →

What it checks

When the rate of Steam concurrency growth accelerates (proxy for review velocity), the publisher's stock outperforms over 2-4 weeks.

Mechanism

Sandvig-Larson 2016 + Liu 2006 documented that review *velocity* (reviews/day) drives entertainment-equity returns more strongly than the average rating. Per-day Steam-review counts not yet ingested — we proxy via peak-concurrency velocity (1d Δ peak_today smoothed 14d).

No production champion data for this family yet. Stats appear once the discovery pipeline promotes at least one strategy with this family tag, or once a multi-family blend that includes it earns a champion slot.

Signal rule

Δpeak smoothed-14d 60d z >= +1.0 → LONG publisher; hold 10/20d.

Data dependencies

  • daily_prices

    Adjusted-close OHLCV for every US-listed ticker; primary price feed.

  • steam_top_games_concurrent

    Worker data table — see services/worker schema.

  • steam_publisher_ticker_map

    Worker data table — see services/worker schema.

Expected edge

Paper alpha
50-200 bps
Paper window
T+1 to T+20d

50-200 bps over 10-20d.

Example tickers where this is likely to fire

Illustrative only — the signal fires based on the live data, not a fixed list.

Related families

Explore steam review velocity long on alphactor.ai

See which tickers this family is currently firing on, with live signals and rankings.

For informational and educational purposes only. Not financial advice. Learn more