Real-World & Alternative DataExtended setexperimental liveNew

Steam Review Velocity Long

Updated dailyData needs: mediumlong only
paper
2006
Source
Sandvig, J. C., & Larson, R. (2016). "The impact of online consumer reviews on box office performance." J. Interactive Marketing; Liu, Y. (2006) J. Marketing 70(3).
Read the paper →

In plain terms

When the rate of Steam concurrency growth accelerates (proxy for review velocity), the publisher's stock outperforms over 2-4 weeks.

How it works

Sandvig-Larson 2016 + Liu 2006 documented that review *velocity* (reviews/day) drives entertainment-equity returns more strongly than the average rating. Per-day Steam-review counts not yet ingested — we proxy via peak-concurrency velocity (1d Δ peak_today smoothed 14d).

No live results for this strategy yet. Charts appear once it has earned a top spot on at least one stock, either on its own or as part of a blend of several strategies.
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Data dependencies

  • Daily prices

    Adjusted-close OHLCV for every US-listed ticker; primary price feed.

  • Steam top games concurrent

    A data feed this strategy reads, refreshed on its normal schedule.

  • Steam publisher ticker map

    A data feed this strategy reads, refreshed on its normal schedule.

Expected edge

Reported return
50-200 bps
Tested over
T+1 to T+20d

50-200 bps over 10-20d.

Example tickers where this is likely to fire

Illustrative only, the signal fires based on the live data, not a fixed list.

Related families

Explore Steam Review Velocity Long on alphactor.ai

See which tickers this family is currently firing on, with live signals and rankings.

For informational and educational purposes only. Not financial advice. Learn more